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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:27:00 -
[1] - Quote
https://robertsspaceindustries.com/about-the-game
Heeeeee's BACK!!!! |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:38:00 -
[2] - Quote
N1ck Comeau wrote:eve is 500,000 subs and growing. With a very detailed universe and 10 years of history, it isn't going anywhere anytime soon.
It's the growing part that would the part to worry about though. But at least this game is quite some time away.
But watch the video. I can potentially naviagate a gate to a new system and it will be named after me.
I could create a ship and if it meets the games requirements and is approved, I can be paid for purchases of my ship (probably in game currency but still).
A dedicated team to adding new content every 1-2 weeks in a dynamically altering universe
A single player campaign mode (optional) to play as a winged space fighter
A dedicated developer for story lore including the admissions of player created story
Not saying this game will be the full sandbox experience that EVE is but at the same time i fully expect given the developer that this game will be spectacular both in sandbox elements and the fact i wont have my weapons hitting other targets through a planet.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:41:00 -
[3] - Quote
Oh yea classless leveling based on in game options and REAL PHYSICS.
GG |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:46:00 -
[4] - Quote
DRDEEZENUTSZ TWOpointo wrote:That game is too similar to eve almost copyrighted in my opinion.
It probably is, but hey if Hip-Hop and Rap can sample tracks to create "new" music and call it original as far as im concerned I hope they carbon copy all of the best parts of EVE and throw in the gameplay and physics that this game has to offer and it really is GG.
I mean for freaking crying out loud all you Artists out there how are you not foaming at the mouth to possibly make you own ship that could be purchased and used by other players!!!!
How bout you lore fanatics and being able to have your lore written in and potentially influence the backstory.
Yes EVE is playerdriven and i given the "approval" processes this game doesn't look to be but you know what if they are willing to let us do things like getting our own designs into the game and stuff I can see it opening up more and more over time.
Im just saying im gonna be create my own expedition team and we will be the frontiersman getting stuff named after us and it will be GLORIOUS. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:52:00 -
[5] - Quote
DUST Fiend wrote:DRDEEZENUTSZ TWOpointo wrote:That game is too similar to eve almost copyrighted in my opinion. So any game set in space with spaceships = EVE? If anything it looks similar to EVR, but EVR also looks similar to basically any space fighting "simulator" Also, being able to walk around on ships and build your own ships / get them introduced into the actual universe as persistent ships (if they're well received) EVE is too much spreadsheet for me, to be entirely honest. An actual immersive experience like the one being teased at here would sell me pretty quickly.
Did you see the part where he mentions the inside of that fleet deck was 1KM in scale Freaking HUGE
Oh and you mean i can walk around in my spaceship, horrible.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:54:00 -
[6] - Quote
Check out this detail
https://www.youtube.com/watch?v=zZCc0_23OdU |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
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Posted - 2013.07.01 17:55:00 -
[7] - Quote
BARDAS wrote:I'm a backer for this on Kickstarter. I fully plan on ditching the EVE Universe for a time when this is released
Yea this by the way is the biggest thing going for this game. He outright said without crowd funding this game would never be possible. It great to see this game and the original Socom team going this route bypassing crappy publisher desires to deliver us a game we actually want.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
436
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Posted - 2013.07.01 19:28:00 -
[8] - Quote
DUST Fiend wrote:BARDAS wrote:I'm a backer for this on Kickstarter. I fully plan on ditching the EVE Universe for a time when this is released If I had income I would definitely throw down on this, but it's on my radar now for sure. "Say goodbye to the class-based MMO leveling systems. Star Citizen doesn't introduce arbitrary limitations to drive players to continue to play: it creates an experience they will want to come back to, where their own skill is the limit of their abilities. "That definitely caught my attention. The whole thing is...unf...but, it's also currently just a concept, so we shall see how the reality plays out. It looks pretty sex though Dem price tags though, ouch lol. Money will be the hitch, either in game currency or out. Either way....the level of immersion....holy ****..
Those price tags are for crowd-funding the project and development of the game, I dont think those are actual prices come release, though i might suspect they keep some of them around after release given the content.
I just want to know who was the person that dropped the 15K to get everything. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
437
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Posted - 2013.07.01 19:55:00 -
[9] - Quote
Arron Rift wrote:WOW, that looks great! thanks for showing this to me!
I just hope they pull it through. I've seen enough games that dream to big to see that plans don't always come through :-/
But I wish them luck, I'm really pulling for them!
This is Chris Roberts, so im very confident. He has put together the team for this game. I mean this guy is a staple of this particular genre.
Honestly the only thing i could think of stopping them is funding. But then i read how they did a livestream an raised 5M dollars for it and wanted to push a reveal of a new ship if it got to 5.5. Needless to say they got the extra 500K. Thats how much people like his games. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
440
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Posted - 2013.07.01 20:27:00 -
[10] - Quote
CommanderBolt wrote:Keyser Soze VerbalKint wrote:Arron Rift wrote:WOW, that looks great! thanks for showing this to me!
I just hope they pull it through. I've seen enough games that dream to big to see that plans don't always come through :-/
But I wish them luck, I'm really pulling for them! This is Chris Roberts, so im very confident. He has put together the team for this game. I mean this guy is a staple of this particular genre. Honestly the only thing i could think of stopping them is funding. But then i read how they did a livestream an raised 5M dollars for it and wanted to push a reveal of a new ship if it got to 5.5. Needless to say they got the extra 500K. Thats how much people like his games. Thats awesome news! It just shows how bland and boring the game industry is getting if people are willing to spend a lot of money on a project that they love the sound of.
Yea but tbf i don't think its just hype. That video is actual game footage backdropped. If you go through the website and start reading the lore and all the developer videos and meet the team you get a sense of the games potential and then you see some of it in action and its just like what no way.
IF it was any other dev i would be skeptical as all get out. But Chris Roberts has yet to fail me. And like i said here's hoping this dev team and the original socom dev team that is working on their crowd funded project right now start exchanging notes cause you know what that would me if they got married!!!! |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
441
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Posted - 2013.07.01 20:57:00 -
[11] - Quote
Some info pulled from the site
COMING TO A PC NEAR YOU... Raw power, unchallenged customization and an open system: why would we choose anything other than the PC? Star Citizen aims to return PC gaming to its former glory by taking advantage of the platform's incredible strengths. Star Citizen will feature constant content updates, fully equipped modding tools and the ability for players to host their own custom servers. The full range of PC peripherals will be embraced, from HOTAS flight sticks to the Oculus Rift; you have control over how you play the game!
ECONOMY AND PLAYER IMPACT... No more churning out gold: the Star Citizen universe will have a fully simulated game economy driven by supply and demand. The commodities and credits in the game will change the way the universe evolves in dramatic ways, shaped by the player's actions. Failing to mine raw materials means a planet will stop producing missiles and players will compete to arm their ships; mining a surplus will decrease costs. Everything from space pirate attacks to planetary disasters to coordinated efforts from player groups will have a noticeable impact on how goods work in Star Citizen. Everything in turn generates jobs for players and NPCs alike, from planets hiring mercenaries to restore their supply lines to additional haulers to move surplus goods where they're needed. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
444
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Posted - 2013.07.01 21:28:00 -
[12] - Quote
Baal Roo wrote:Let's not forget that Star Citizen is being developed from the ground up with full Oculus Rift support built in. So, that EVR tech demo everyone got excited about... imagine that, but by a studio that we can expect to actually deliver a good game.
Wacha talking about CCP can deliver a good game, look at EVE it only took them 10 years and the physics in that game is amazing, it not like can shoot through objects anymore .
Of course EVR will be a great feature and will be amazing. |
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